
So there is this first impression of the game that kinda works two ways. Now there is already DLC available to purchase to insert the gore, but what is so total about war that's been whitewashed of its blood and guts? And why was there day one DLC, and not five weeks later two more expansions that insert what seems should be already included as an option in the settings and unlock troops that were already present, but unplayable, in the release version. The narrator closes the cinematic: "The air was filled with smoke and blood." But where is that blood? Because at the same time that this game is about the killing of armies and sacking of cities, it's remarkably PG in its unaltered state. In reality, this is a game about war and you will find no heroes brutalizing the land and peoples of the 5th century.

Though that opening cinematic does detail the base shell of its former glory that has become the empire of Rome, it also seems to frame Attila as a bit of a heroic figure, a fresh light to shine in the darkness that has befallen the "civilized" world. From the opening cinematic it becomes abundantly clear that Total War: Attila is going to pull out all the stops to put forth the very best production Creative Assembly are able.
